AlterU AlterU Part 8 · 如何生成 Part 8 · How to Generate
大纲Outline
生成预览

“一只猫在客厅里躲扫地机器人。”

  • 标题:Fur Flood
  • 主角:客厅里的猫
  • 敌人:扫地机器人、吸尘器、小家电
  • 场景:暖色客厅、地毯、沙发、夜灯
  • 检查:还是同一个玩法,只是换了世界

生成后先看预览,再决定是否发布。

Part 8 · 如何使用

生成流程可以记成
三个动作。

不需要先理解代码。先记住从想法到发布的体验顺序:

1

说一句话

描述想玩的世界。

2

看预览

确认标题、角色、画面气氛对不对。

3

发布

进入 feed,可分享,可 remix。

课堂练习:把自己的游戏想法写成一句话,然后检查预览里的标题、角色和场景是否匹配。

Generated preview

“A cat dodges robot vacuums in a living room.”

  • Title: Fur Flood
  • Hero: living-room cat
  • Enemies: robot vacuums, cleaners, small appliances
  • Scene: warm living room, rug, sofa, night lamp
  • Check: same play style, new world

Review the preview before publishing.

Part 8 · How to Use

Remember the generation flow as three actions.

You do not need to understand code first. Learn the experience sequence from idea to publish:

1

Say one sentence

Describe the world they want.

2

Preview

Check title, characters, and visual mood.

3

Publish

Enter the feed, share, and remix.

Class exercise: write your own game idea as one sentence, then check whether the preview title, characters, and scene match.

备忘 · 按 S 关闭Notes · S to close

教学重点:让学员记住体验顺序,而不是记住命令参数。可见教程只展示预览和检查项。

演示时请把重点放在:一句话是否清楚、预览是否匹配、发布前要检查什么。

Teaching focus: learners should remember the experience sequence, not command flags. The visible tutorial shows previews and checks, not internal commands.
51 / 52