AlterU AlterU Part 8 · Engine #1 细节 Part 8 · Engine #1 Details
大纲Outline
Part 8 · Engine #1 · Block Party

看一个真实例子:
僵尸换成扫地机器人。

  • 原游戏不动:玩家移动、自动攻击、敌人包围、升级、得分。
  • 敌人换身份:快敌人仍然快,只是变成扫地机器人或小家电。
  • 场景换气氛:夜晚街区换成暖色客厅。
  • 图片帮助理解:看原模板图,才能知道新主题应该保留什么。
Original Block Party template
原模板 保留动作 移动 / 躲避 / 自动攻击 / 生存
Part 8 · Engine #1 · Block Party

A real example:
zombies become robot vacuums.

  • Original game stays: movement, auto-attack, enemy pressure, upgrades, score.
  • Enemies get new identities: the fast enemy is still fast, but becomes a robot vacuum or appliance.
  • Scene changes mood: night street becomes warm living room.
  • Images help understanding: read the original template image to see what should stay.
Original Block Party template
Original templateKeep actionMove / dodge / auto-attack / survive

备忘 · 按 S 关闭Notes · S to close

教学重点:角色身份可以变,但角色职责要保持。让学员找出“慢敌人、快敌人、厚敌人”在新主题里分别是谁。

Teaching focus: identity can change, but job stays the same. Ask learners to map slow enemy, fast enemy, and heavy enemy into the new theme.
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