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Part 8 · Engine #1 细节
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Part 8 · Engine #1 · Block Party
看一个真实例子:
僵尸换成扫地机器人。
原游戏不动:
玩家移动、自动攻击、敌人包围、升级、得分。
敌人换身份:
快敌人仍然快,只是变成扫地机器人或小家电。
场景换气氛:
夜晚街区换成暖色客厅。
图片帮助理解:
看原模板图,才能知道新主题应该保留什么。
原模板
保留动作
移动 / 躲避 / 自动攻击 / 生存
Part 8 · Engine #1 · Block Party
A real example:
zombies become robot vacuums.
Original game stays:
movement, auto-attack, enemy pressure, upgrades, score.
Enemies get new identities:
the fast enemy is still fast, but becomes a robot vacuum or appliance.
Scene changes mood:
night street becomes warm living room.
Images help understanding:
read the original template image to see what should stay.
Original template
Keep action
Move / dodge / auto-attack / survive
备忘 · 按 S 关闭
Notes · S to close
教学重点:角色身份可以变,但角色职责要保持。让学员找出“慢敌人、快敌人、厚敌人”在新主题里分别是谁。
Teaching focus: identity can change, but job stays the same. Ask learners to map slow enemy, fast enemy, and heavy enemy into the new theme.
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