Build → Claim done
"我做完了 X 功能 ✓"——但没跑测试、没 grep 验证、没 curl bundle 看是否真部署上去。
真实事故:2026-06-02 final-stream vs last-cigarette 同 UUID 撞车 · 2026-05-31 sweep 用 grep -l 漏 vital-signs · push 成功 ≠ deploy 成功
这一张钉死整个 "agent 沟通"章的硬底线。讲的时候让同学问自己—— "我让 agent 做完事,我有没有让它验证?还是只接受了它说的 'done'?"
5 道 grep 是 2026-05-31 一整天踩坑后总结。Push 成功不等于 deploy 成功,这条具体可以演示:找一个游戏的 bundle URL,curl 一下看有没有最新 class,让同学体感。
Hard bottom line for the whole "talking to your agent" chapter. Ask the room: "When my agent says 'done,' did I make it verify? Or did I accept the claim?"
The 5 greps came out of a full day of failures on 2026-05-31. Push success ≠ deploy success — demonstrate live by curl'ing a game's bundle URL to check for a recently shipped class. Let the room feel the gap.