AlterU AlterU Part 4 · ① Physical Part 4 · ① Physical
大纲Outline
范式 ① · 物理 + 即时手感

手指碰下去,
立刻有物理反馈。

  • 单一输入:按住 / 拖动 / tap,不要 2 个以上
  • 撞击 4 件套:屏幕 shake + 闪白 + 浮 -N + vignette
  • 程序化 Web Audio(不用音效文件,省体积省加载)
  • FOV swing主载速度感(52°→82°)
  • 已上线:River Row(划船)/ Sky Leap(蓄力跳)/ Hold It Together(堆叠塔)

用户口味标签:物理 / 堆叠 / 合成 / 手速即时感
用户反感:Reigns 类滑卡 / 纯文字决策 / 卡通贴纸风

River Row
Paradigm ① · physical + tactile

Touch in,
physics out, instantly.

  • Single input: hold / drag / tap — never more than one
  • Impact quartet: screen shake + flash + floating "-N" + vignette
  • Procedural Web Audio (no sound files — saves payload size)
  • FOV swing carries the sense of speed (52° → 82°)
  • Shipped: River Row (rowing) / Sky Leap (charged jump) / Hold It Together (stress tower)

Player taste tag: physical / stacking / merge / instant tactile
Player allergy: Reigns-style card swipe / pure-text decisions / cartoon stickers

River Row

备忘 · 按 S 关闭Notes · S to close

这一类是留存王。手感对了,玩家反复刷。但手感对不对完全是调参艺术——FOV swing、镜头跟随、撞击 4 件套都要现场试。让工程师早点跑出可玩 build,2 周内打磨 30 次比 PRD 写 50 页有用。

This category is the retention king. Once the touch feel is right, players come back to swipe more. But "right" is tuning art — FOV swing, camera follow, the impact quartet, all of it has to be felt live. Have engineering ship a playable build by week 1 and iterate touch tuning 30 times, not write a 50-page PRD.

20 / 41