难点是保鲜——划到第 5 个胶囊 / 第 5 张封面,玩家还觉得新鲜,靠的是 3 层保底里的 avoid list。否则 LLM 会一直生成相似 cluster。
Pulp Hour 之前 4 张硬编码封面永不变 → 用户质问"为什么永远都是那些故事" → 改成每 2 天一张新封面 + 顶部红色倒计时 chip。教训:玩家划到这屏的那一次,就要看到"还有 X 小时下一张",不需要他记得明天回来。
The hard part is freshness. Bag #5 still feels new because the 3-layer floor has an avoid-list. Without it, the LLM clusters around similar subjects.
Pulp Hour: the original 4 hard-coded covers never changed → players asked "why is it always the same stories?" → switch to a new cover every 2 days + countdown chip. Lesson: the moment the user scrolls into your screen, they should see "12 hours until the next one" — you don't need them to remember to come back.