AlterU AlterU Part 8 · 三类引擎 Part 8 · Three Engine Types
大纲Outline
Part 8 · 三类引擎模板

不是一个模板吃天下。
先选玩法盒子。

最适合一句话

俯视生存

像 Block Party:玩家移动,系统自动攻击,敌人围上来。用户一句话最容易改成新世界。

  • 例子:猫躲扫地机器人
  • 可换:敌人、颜色、文案、sprite
最有视觉质感

3D 时机挑战

像 Sky Leap / Corporate Climb:按住、松手、跳跃、爬升。卡带主要换场景气氛。

  • 例子:办公室逃离 → 消防救援
  • 可换:天空、灯光、角色语气
照片型体验

照片身份变形

像 Past Life / Future Life:用户上传照片,AI 把“我”变成另一个身份。

  • 例子:前世画像 / 未来身份
  • 可换:prompt、叙事口吻、展示语言
学习重点

引擎 = 玩法盒子

先判断想法属于哪种玩法,再决定可替换的主题内容。不要把所有想法塞进同一个模板。

  • 练习:给 3 个想法各选一个玩法盒子
Part 8 · Three Engine Types

One template cannot fit everything.
Pick the play box first.

Best for one sentence

Top-down survival

Like Block Party: the player moves, the system auto-attacks, enemies close in. Easiest to turn into new worlds.

  • Example: cat vs robot vacuums
  • Swap: enemies, colors, copy, sprites
Most visual polish

3D timing challenge

Like Sky Leap / Corporate Climb: hold, release, jump, climb. The cartridge mainly changes atmosphere.

  • Example: office escape → firefighter rescue
  • Swap: sky, lights, character voice
Photo-based experience

Photo identity transform

Like Past Life / Future Life: the user uploads a photo, and AI turns “me” into another identity.

  • Example: past-life portrait / future identity
  • Swap: prompt, narrative voice, display copy
Learning point

Engine = play box

Classify the idea first, then choose what theme content can change. Do not force every idea into one template.

  • Exercise: pick a play box for 3 sample ideas.

备忘 · 按 S 关闭Notes · S to close

教学重点:让学员学会先分类,再生成。这里不需要解释工程实现。

Teaching focus: classify first, generate second. Do not explain engineering implementation here.
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