排行榜
一行代码接(useGameScore)· 每游戏独立榜 · 点行跳作者 profile
Pattern:在游戏首屏角落放一个 冠军 pill(22px 头像 + 金王冠)——划到这屏就能看到 #1 是谁,瞬间感受到"有人在玩"。
关键深度点:云存档 API 一物两用——它既是"我的存档"也是"看别人最近做了什么",这是 AlterU 所有 cross-user wall(Daily Arcana / Pulp Hour / Hour Capsule)的基础设施。
Notify 是把单机变社交的最小可行机制——不是聊天、不是评论、不是好友——就是一条"有人动了你的东西"。它是 feed 时代的多巴胺触发器。
设计任何新游戏,day-one 就问:这游戏的 notify 是什么?
Deep point: the cloud save API is dual-purpose — it's both "my save" and "what other people just shipped." That's the substrate under every cross-user Wall (Daily Arcana / Pulp Hour / Hour Capsule).
Notify is the smallest viable mechanic for turning a single-player game into a social one. Not chat, not comments, not friends — just "someone touched your thing." Day-one rule: every new game has to answer "what's the notify?"