AlterU AlterU Part 8 · 模板制作练习 Part 8 · Template Exercise
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Part 8 · 模板制作练习

把一个游戏变成模板,
按这 4 步练。

1

选一个原版

选择一个已经能玩、规则清楚、体验完整的游戏。

2

标出固定项

把移动、碰撞、难度、得分、发布结构等不能乱改的内容标出来。

3

标出可换项

把主题、角色、颜色、图片、文案、声音气氛等可以替换的内容标出来。

4

做第二个主题

用一个完全不同的主题测试:游戏是否还是好玩?新世界是否一眼看懂?

Part 8 · Template Exercise

Turn one game into a template.
Practice with these 4 steps.

1

Choose an original

Pick a playable game with clear rules and a complete experience.

2

Mark fixed parts

Mark movement, collision, difficulty, scoring, and publishing structure as fixed.

3

Mark swappable parts

Mark theme, characters, colors, images, copy, and audio mood as swappable.

4

Make theme #2

Test with a very different theme: does the game still work, and is the new world clear?

备忘 · 按 S 关闭Notes · S to close

教学重点:让学员练习拆分“固定项”和“可换项”。这页只讲模板制作方法。

Teaching focus: practice separating fixed parts from swappable parts. Do not teach automation implementation on this slide.
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