AlterU AlterU Part 2 · 案例 · Kiss Wall Part 2 · Case · Kiss Wall
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身份案例 · Kiss Wall

吻别人的画。
AI 把你的脸融进去。

  • 首吻锁 prompt → gen-image 用对方 portrait 当 ref 出 duet 画面
  • 等待变玩法:2.6s "化学浴显影"代替 spinner(img 从 blur(12px) brightness(0.18) → 全 1.0)
  • SVG filter chain(feTurbulence + Gaussian + displacement)让边缘像化学晕染
  • 黑白 silver gelatin 锁 · UX 决定不是审美决定(粉印反差)
  • 身份钩 ①:你的脸 · 身份钩 ④:吻别人的画 → 推作者 notify

UUID 7a5b620c · 单日 9 commits ship

Kiss Wall poster
Identity case · Kiss Wall

Kiss someone's portrait.
AI folds your face in.

  • First kiss locks the prompt → gen-image uses the other person's portrait as ref, outputs a duet plate
  • Wait = play: 2.6s "darkroom develop" replaces the spinner (img starts at blur(12px) brightness(0.18), eases to 1.0)
  • SVG filter chain (feTurbulence + Gaussian + displacement) makes geometric edges feel chemical
  • Silver-gelatin lock: monochrome by UX choice (not aesthetic), so pink UI overlays read against the plate
  • Identity hook ① (your face) + hook ④ (kiss someone's plate → notify the author)

UUID 7a5b620c · shipped in 9 commits, one day

Kiss Wall poster

备忘 · 按 S 关闭Notes · S to close

讲 Kiss Wall 的关键 talking point:"5-8s 等图不能 spinner 糊过去——等待本身要是玩法"。 这一条可以套到任何 gen-image 的游戏,是通用解。

讲一个真实失败:v1 我做了 SEAL 按钮 + curtain 帘子糊等待,用户原话"交互太糟糕"砍了,才悟出"化学浴显影"的设计。让同学体会"等待"不是工程问题是玩法设计问题

另一个不显式但很重要的 lesson:写风格 prompt 前必须先 Read 库里现有 asset,否则风格脑补→上线立刻被骂。

Key talking point: you cannot hide a 5-8s gen-image call behind a spinner — the wait itself has to be the play. The chemistry-bath develop is a generalizable pattern for every gen-image game.

Real-world lesson: v1 had a SEAL button + curtain. Player feedback was literal: "the interaction is awful." We cut SEAL, and only then did we land on the darkroom-develop ritual.

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