AlterU AlterU Part 2 · 案例 · Block Hop + Daily Arcana Part 2 · Case · Block Hop + Daily Arcana
大纲Outline
身份案例 · 两条不同路径

同一个身份层,
不同表现方式。

Block Hop · 等距 voxel

身份钩 ①:当上 voxel 角色

30 个角色商店——Crossy Road 那种文化 caricature,不是"穿不同制服的普通人"。Shelf It v3 因 silhouette 不可识别被否,v4 才过关。

Daily Arcana · 私密机制

身份钩 ② + ④:抽到的牌进 Wall

v1 全私密→ 每张牌只有自己看 → 社交价值 0。D 套件改造:每抽自动 publish 到 Wall + ♥ + notify,私密玩具变社交引擎

Block Hop
Daily Arcana
Identity case · two routes

Same identity layer,
different surfaces.

Block Hop · isometric voxel

Hook ①: become a voxel character

30-character shop — Crossy Road cultural caricature, not "regular people in different uniforms." Shelf It v3 got rejected over silhouette parity; v4 finally cleared the bar.

Daily Arcana · private mechanic

Hook ② + ④: your card lands on the Wall

v1 was fully private — every card was only seen by the drawer → social value zero. The D-suite retrofit: auto-publish + ♥ + notify, turning a private toy into a social content engine overnight.

Block Hop
Daily Arcana

备忘 · 按 S 关闭Notes · S to close

这一对对比:身份层不一定靠"出你的脸"实现。Block Hop 让你"扮演一个文化符号"也是身份层;Daily Arcana 让"你抽的牌进别人 Wall"也是身份层。

关键提醒:很多设计师做 Daily Arcana v1 那种"私密抽卡"会觉得已经完成了——其实少了第 4 个身份钩(网络),它就只是个单机玩具。

The contrast: the identity layer doesn't have to surface your face. Block Hop lets you play as a cultural symbol — that counts. Daily Arcana shoves your card onto a shared Wall — also identity.

Reminder: a lot of designers ship Daily Arcana v1 (private draw) and think they're done — they've missed hook ④ (network), making it a single-player toy.

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