AlterU AlterU Part 8 · 契约边界 Part 8 · Contract Boundary
大纲Outline
Part 8 · Engine / Cartridge 契约

用户可以换世界,
不能调坏手感。

1

锁住的部分

移动、碰撞、速度、血量、生成节奏、分数、排行榜、通知。这些决定“好不好玩”,在模板里保持固定。

2

可换的部分

世界观、角色名字、颜色、图片、文案、声音气氛。这些决定“像不像这个点子”,在模板里可以替换。

3

唯一判断题

改这个东西,会不会让游戏变难或变简单?
会,就锁进引擎;不会,就放进卡带。

4

Remix 会保留什么

换故事、换角色、换视觉时,移动、碰撞、难度和计分仍然保持稳定。

Part 8 · Engine / Cartridge Contract

Users can change the world.
They cannot break the feel.

1

The fixed part

Movement, collision, speed, HP, spawn rhythm, score, leaderboard, notifications. These decide whether the game feels good, so they stay fixed.

2

The swappable part

World, character names, colors, images, copy, audio mood. These decide whether the game matches the idea, so they can change.

3

The one test

If this changes, can the game become harder or easier?
Yes: lock it in the engine. No: put it in the cartridge.

4

What Remix keeps

Story, characters, and visuals can change while movement, collision, difficulty, and scoring stay stable.

备忘 · 按 S 关闭Notes · S to close

教学重点:用一个判断题记住边界——改这个东西,会不会改变难度?

课堂练习:把“敌人速度、敌人名字、背景颜色、得分规则、标题文案”分别放进 Engine 或 Cartridge。

Teaching focus: use one boundary question. Exercise: sort enemy speed, enemy name, background color, scoring rule, and title copy into Engine or Cartridge.
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