AlterU AlterU Part 4 · ⑤ Vision Part 4 · ⑤ Vision
大纲Outline
范式 ⑤ · Vision 触发

玩家拍照
→ AI 判决/品评

  • 玩家拍 → upload → recognize → game-chat 出文字 → gen-image 出画面
  • 整条链 ~ 10-15s(等待变玩法是必修,见范式 ⑥)
  • 身份钩 ③(环境钩)的引擎 · 心理拥有感最强
  • 已上线:Trash or Treasure(拍家里东西)/ Fit Check(拍衣橱)
  • 路线图:mood-reader / mugshot-booth / pet-filter / album-cover-generator

⚠️ 反例:第一版风格 prompt 脑补不看库 → ship 立刻被骂"风格不一"。 写风格 prompt 前必须先 Read 库里现有 asset

Trash or Treasure
Paradigm ⑤ · vision-triggered

Player shoots →
AI judges / praises.

  • Player shoots → upload → recognize → game-chat for words → gen-image for art
  • Full chain ~ 10-15s (wait-as-play is mandatory, see paradigm ⑥)
  • Engine for identity hook ③ (environment) — peak ownership feel
  • Shipped: Trash or Treasure (shoot your stuff) / Fit Check (shoot your closet)
  • Roadmap: mood-reader / mugshot-booth / pet-filter / album-cover-generator

⚠️ Anti-pattern: the first version of any style prompt that's written without first reading the existing library will get shipped and immediately roasted. Read first, prompt second.

Trash or Treasure

备忘 · 按 S 关闭Notes · S to close

Vision 链是 AlterU 未来一段时间的主攻方向。讲的时候让设计师感受主动 ≠ 被动—— 让 AI 出图给玩家看是 0;让玩家拍东西给 AI 看,玩家心理位置完全不一样,传播性也高得多。

Vision is one of AlterU's main bets. Walk the room through "active vs passive": showing AI-generated art to a player is zero commitment. Having the player aim a camera at their own stuff is a strong commitment — and the share-ability rises with it.

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