AlterU AlterU Part 8 · 一句话做游戏 Part 8 · One Sentence = Game
大纲Outline
Part 8 · Game Template Line

一句话不是“写代码”,
是换一盒卡带。

这一章学习一个简单模型:先准备一个已经好玩的游戏框架,再用一句话替换主题。学完后,你应该能判断一个想法适合放进哪种模板。

Input

一句话

“一只猫在客厅里躲扫地机器人。”

Cartridge

换主题

敌人名字、颜色、文案、图片、音乐气氛。

Engine

锁手感

移动、碰撞、难度、得分、排行榜、通知。

Same game engine with two different cartridge worlds
同一个游戏手感 换主题 从僵尸街区变成猫 vs 扫地机器人
Part 8 · Game Template Line

One sentence is not “write code.”
It is swapping a cartridge.

This chapter teaches a simple model: start with a proven game frame, then use one sentence to change the theme. By the end, you should know which template fits an idea.

Input

One sentence

“A cat survives robot vacuums in a living room.”

Cartridge

Theme swap

Enemy names, colors, copy, images, audio mood.

Engine

Locked feel

Movement, collision, difficulty, scoring, leaderboard, notifications.

Same game engine with two different cartridge worlds
Same play feelTheme swapFrom zombie block party to cat vs robot vacuums

备忘 · 按 S 关闭Notes · S to close

教学重点:先建立“游戏机 + 卡带”的类比。游戏机负责玩法和手感,卡带负责世界和表达。

课堂提问:如果把猫换成恐龙,哪些东西应该变化?哪些东西应该保持不变?

Teaching focus: establish the console + cartridge analogy. The console owns play feel; the cartridge owns world and expression. Classroom prompt: if cats become dinosaurs, what should change and what should stay the same?
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