AlterU AlterU Resources Resources
大纲Outline
End · Q&A + 资源

3 句话
带走

  • AlterU = identity-driven feed · 不是又一个 mini-game 集合。每个新 idea 先过 4 层判断。
  • AI 不是 spinner,是玩法 · gen-image 5-8s 等待要变成显影 / 显形 / 拆封的仪式。
  • day-one 烤进社交化 · Score-beat / Feed-needs-a-verb / Cross-user wall / Notify 不能上线后补。

课后练习:挑一个你感兴趣的 idea,按 Slide 17 的 4 层模型 elevator 试一遍——身份钩在哪?内容怎么 AI-native?社交动词?范式?

Resources · alteru.app · RUNTIME.md · 30+ 标杆游戏源码 · Q&A 现在开始

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End · Q&A + resources

Three lines
to take home.

  • AlterU = identity-driven feed · not another mini-game collection. Run every idea through the 4-layer check first.
  • AI isn't a spinner — it's the play · the 5-8s gen-image wait must become the develop / form / unseal ritual.
  • Bake social on day one · score-beat / feed-needs-a-verb / cross-user wall / notify cannot be retrofitted.

Homework: pick an idea you care about and run it through the elevator on Slide 7 — where's the identity hook? how's the content AI-native? what's the social verb? which paradigm?

Resources · alteru.app · RUNTIME.md · 30+ shipped reference games · Q&A starts now

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散场前 5 分钟,让同学把这 3 句默念一遍。然后留 30 分钟问答 + 现场 elevator 练习(让 2-3 个同学说自己的 idea 走 4 层判断)。

课后建议同学挑 2 个标杆游戏完整玩 30 分钟(推荐:Kiss Wall + Hour Capsule,覆盖最多深度点)。

In the last 5 minutes, have everyone silently re-read those three lines. Then 30 minutes Q&A + on-the-spot elevator practice (2-3 students walk their idea through the 4-layer check live).

Homework: pick two reference games and play each for 30 minutes (recommended: Kiss Wall + Hour Capsule — covers the most depth).

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